![]() ![]() I really hope you all guys enjoy it, seriously! Thank you all! I try my best in this one, and I can identify some flaws in it, but most of it are irrelevant enough to me to be careless. I’m not a magician, however, and I can’t apply lots of textures over textures, and clothes over clothes, ‘cause that would make no sense and would look silly as damn lot in Robin character model. All the layers of different textures – colors, materials, lightning… - gave me some kind of different trouble, and at the end, the whole skin is like an “Assassin’s Robin”, or something, ‘cause there’s obviously much less detail than an Assassin’s Creed real skin would have. I took, like… Three days to it? Hard as hell to try contextualize it, and be “okay” with the design. Where the fuck is the Assassin’s one?! Then, I decide to finally give it a try. So… We have a creepy lot of skins and mods to Arkhamverse. A hood, some leather, grey and red, and some time later, we have, like, six games who attend by “Assassin’s Creed”. With such a strong narrative, a so damn cool gameplay, and tons of style, the visual of the main character – Altair, at time – became a face to these new generation games, as it would be since then. ‘cause, just years before Asylum, came to world some of the most beloved franchises from today, that is truly revolutionary: Assassin’s Creed. However, Arkham Asylum just upgraded and put this new way of make Gameplay at another step, higher, but it not create it, indeed. The Arkhamverse franchise, specially Asylum and City, consolidate in games a new way to move between combats and scenarios, and how to integrate the universe to the narrative, with the roam system I’m pretty sure we all love. ![]() Since the release of “Batman – Arkham Asylum”, games aren’t the same. Set BmGame.If you liked the video, at first, give your LIKE the video as it helps in spreading VERY canal and encourages to continue with the initiative! If you enjoyed VERY SAME, FAVORITE in your own YouTube channel, which is even better! Thanks, guys! ![]() Set Engine.Engine bOnScreenKismetWarnings true Set BmGame.RPersistentDebugData Debug_Combat_CanAlwaysTakedown 1 Show Goons as 'Deceased' in Detective Mode: Set BmGame.RThugMineBase bDestroyASAP true Set BmGame.RPersistentDebugData Debug_Combat_DisableStrikeTrails true Set BmGame.RPersistentDebugData Debug_Combat_DisableStunStars true Set Engine.LocalPlayer IsThermalEnabled true Make everyone Deceased in detective mode: Set BmGame.RBMCombatManager bSuppressFinalBlow true Set BmGame.RBmPawnSpawner bPawnShouldFleeImmediately Set bmgame.rbmpawnspawner bpawnshouldfleecombat true Set bmgame.rlevelvolume overridebatclawrange 999999999 Set bmgame.rgrapplegun maxgrappleheight 999999999 Set bmgame.rplayercontroller capeglideminspeed 99 Set bmgame.rgameinfo enablebigheadmode true Set BmGame.RPersistentDebugData Debug_Combat_OneHitKill true Set BmGame.RInventoryGadget bCanEquipWhileRecharging true Set BmGame.RPawnPlayerCombat bIncreasedCombatPower true Set BmGame.RCombatMove_BatmanCounter bShouldKill true Set BmGame.RFractureWallBase IsTakedownWall true Set BmGame.RBMPawnAI bBatarangCanKill true Here's a compiled list of cheat codes that you can use:
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